Waking up alone in a seemingly hostile world.
Can the bonds you create bring back hope to this vast abyss?

Myriad

Overview

Myriad is an abstract narrative game without words, where the player takes on the role of a lone particle in the void. The objective is to establish a connection with NPC-shapes and defeat (or befriend?) the boss-entity. The project was made by a team of students, where I took on the role of lead programmer.

My Contribution

  • Constructed the game logic using Unreal Engine Blueprints. This was my first experience with Unreal Engine, and visual scripting.
  • Designed a connection system based on game time that allows the player to synchronize their pulse with the NPC and form a party.
  • Implemented bullet hell patterns for the boss using Niagara particle system, adding a challenging and dynamic element to the game.
  • Developed swarm behavior for the NPC shapes to ensure that the movement of the large group of NPC shapes looks organic and satisfying.

Technical Skills

  • Unreal Engine Blueprints
  • Niagara particle system
  • Custom behaviors for NPCs