My Experience

As a Game Programmer currently in my 4th semester of learning Game Programming at the Technical University of Cologne, I am a passionate developer with 3 years of experience in the field. During this time, I have worked on a number of solo projects and team projects as part of my university coursework, allowing me to build a solid foundation in C# programming language, Unity Engine, C++, and Unreal Engine (Blueprints).

I have also collaborated with University Bonn on a VR horror game for research purposes, which has further cemented my passion for VR development. I am eager to further develop my skills and apply my passion to future projects in game development.

Literature

These are some of the books that I have read and used for personal development.

Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C# 2nd Edition by Jeremy Gibson Bond

Massive work that provides the necessary base for game design, prototyping, and software design of games of various genres with a lot of examples.

Pro C# 10 with .NET 6: Foundational Principles and Practices in Programming Paperback – 31 July 2022 by Andrew Troelsen, Phil Japikse

Incredibly useful book for beginners and advanced developers. The author clearly explains with examples all the subtleties of the C# language, OOP, and the CLR platform.

Grokking Algorithms: An illustrated guide for programmers and other curious people Paperback – by Aditya Bhargava

A book in plain language describing the concept of algorithms and data structures.